
Satyrs quickly bury negative thoughts, though, and the loss of one friend merely leads them to redouble efforts to make more.ĭistinctions are few among satyrs, but several notable groups are detailed here.ĭawngreets are satyr emissaries, explorers, and storytellers sent to other communities throughout the world. If needs be, revelry can halt in an instant to help someone who's been hurt, and true criminals are exiled from the Skola Vale for life. Irreconcilable issues are usually solved by a strict application of "you go over there, and you go over there." True intentional crimes, however, are violations known deep in the satyr soul. Disagreements are typically turned into opportunities for public competition.
Praey for the gods satyr free#
They have taboos, but not laws, influence fluctuates constantly, and all are free to make merry in any way they please, so long as it doesn't impede on others' ability to do the same. The satyrs of the Skola Vale are wild and free.

The satyrs themselves can become too raucous in their merrymaking, and monsters lurk in the shadows of the trees and the surrounding mountains. While the Skola Vale is a place of revelry, it isn't without its dangers.

When wild goats drank of this wine, they became the first satyrs who made the magical land their home. According to legend, Nylea was so taken with the valley's beauty that she poured the contents of her wineskin onto the vale to make it flourish forever.

Satyrs roam the comfortable valley with no need for permanent settlements, all their needs provided for by the valley's magic. Nestled in the highlands of the Oraniad Mountains, the Skola Vale is blessed by Nylea, covered in lush grass, and dotted with copses of trees.
