
The Devs are talking to me though directly asking me questions to find the route cause of the issue. I have a very devious, serious one that is not your normal run of the mill. At this time there are only two Devs working on this game, a third will be added in the new year which should help things progress. I can assure you bug fixing is very much a priority and one that it taken very seriously. TL DR - This game doesn’t need more features it needs fewer bugs. So my recommendation, take it or leave it, is that you stop implementing any new features until the base game works. SimAirport has fewer features and has less potential as a concept - but is much more reliable, less frustrating, and I spend my time managing the airport not the clusterfuck of bugs and things that don’t work. Ramp agent cars don’t arrive on time or leave too early? Let them walk - hire a shitload of them who cares you are loaded.īusses getting all crowded - design a road layout that anticipates how bad vehicles are at driving - perhaps put vehicle depots everywhere - one per vehicle ideally so they never get deadlocked at the entrance.īasically this game is not an airport management game - it’s a bug management game. The game itself if light on real challenges - It’s actually straightforward to build a profitable airport - the challenge comes in when your designs meet the reality that the game doesn’t work. The experience of playing is that of managing and working around bugs and issues. There are just waaaay too many bugs and issues. However, Airport CEO is unplayable for me.
Firstly I would like to say that if Airport CEO was fixed - it would definitely be the better game…
